Patryk Wawer wrote:Hey nice job Sean.
My only critics are that the streets are too clean, and the window texture gives away that it;s a bitmap.
perhaps some pre-rendered interior maps would do the trick.
but i hope that this whole image is still wip.
The texturing job on the buildings is very nice.
perhaps if you like i could send you some of my floor meshes that i've made for this scene.
see the trash container and some boxes.
there is eve a old tv
http://titanpictures.com/gallery/images/3d/2004/high/2004-br_hawkers.jpg
Wow! I had not seen this one before. Great detailing. I checked out your site again this morning. Some great model WIP's you have there!
Yes, the street model is still a WIP. I have many more details to add.
These are the first two buildings of a long street model to be used in various shots. Eventually, some of this will need to be integrated with live action.
I do have detailing meshes of the following:
>Street marker
>Street light
>Signal light
>Construction caution sign
>Barrel with flames
>Trash can with chinese graphitti
>Electric power box
>plastic trash bags
I still need to model (or trade for) the following:
>Garbage bin (large industrial kind)
>Buned out hulk of a sedan
>Piles of boxes with various textures
>newspaper dispenser
>magazine stand
>Soy-dog vendor & stand
>A rusty fire hydrant
>misc street signs (no parking, tow way zone, sector 4, reserved parking, stop, yeild, etc...)
Next time I go to Tokyo I will need to remember to take my digital camera and get more texture references.
Welcome to the Treybortorium! Rooms are $100 a night, but padded cells are free....